Deprivation
This installation focuses on the aspects of changing one's emotions by placing the viewers in a specific situation and environment. This could mean variables of the piece making the person feel comfortable, anxious or sad. However, in this piece, I specifically want the viewers to feel deprived. In my interactive installation, I want to focus on the different variables of an interactive piece that would switch a person's emotions in seconds from one of being deprived to a feeling of fulfilment.
This project focuses on the dependency humans have on water to be able to survive. The viewers will be placed in an environment that forces them to feel deprived of water and to subsequently feel the necessity to have a glass of water to overcome these feelings of being deprived and the discomfort that comes with it. This will remove the viewers from their privileged perspective, giving them a sense of how fortunate western society is to have easy access to clean water.
In the middle of the room, on a large pedestal, there was 24 glasses of water (the amount of people in the class). The installation invites the viewers to have a glass of water after they have been watching the video piece on a loop. Using Max software, every time a person reaches for a glass of water, the video piece will switch from clips of water deprivation to clips of the fulfillment of drinking water. There is a shift from the sharp, vivid, warm colours of water-deprivation to the soft, cool colours of fulfillment. This will help to ensure the viewer's change of emotions from being deprived of water to fulfilling one's body’s needs to survive.